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Professions › Herbalism

Herbalist's Ledger

Every wild herb on the island, the pros and cons it can grow with, and how Herbalism changes what you get from it.

How a herb works

The herbs

HerbPossible prosPossible consUsed forWhere
Threadreed HealHeal over TimeFatigue Restore PoisonFatigueBlurred Vision Bandages, Threadreed clothes, Aldous's quest Tall pale reeds on dry, gentle ground. 18 a short walk from the village, hundreds more across the island, and a few on cave floors. Picked as Threadreed Fibers.

Threadreed is the first herb. Every new herb gets a row here.

What the traits do

Heal

Eaten raw: you get back a tenth of your Health at once.

Heal over Time

Eaten raw: Regeneration for 30 seconds.

Fatigue Restore

Eaten raw: you get back a quarter of your Fatigue at once.

Poison

Fumbled pick: about 2 Health a second for 5 seconds. Vitality resists it, and it never takes your last point.

Fatigue

Fumbled pick: about 4 Fatigue a second for 5 seconds. Endurance slows it, and it never drops you to nothing.

Blurred Vision

Fumbled pick: your sight goes hazy and wobbly for 5 seconds.

The same con again restarts its timer rather than stacking. Dying clears them all.

What herbs make

MakeFibresYou get
Bandage11 Bandage. It heals 20-60 Health over 8 seconds, more with First Aid. Use it on yourself or a friend.
Threadreed Foot Wraps6Cloth feet, 2 armour
Torn Threadreed Shirt12Cloth chest, 4 armour
Herbs for the Alchemist6Aldous Fenwick's quest: 150 XP and his old Apprentice's Journal, with Ember Bolt already written in it

Herbalism at a glance

SkillClean pickHerbs per plantTraits you can read
050%2-40
1054.5%2-41
2561.3%2-42
3063.5%3-52
5072.5%3-53
6077%4-63
9090.5%5-73
10095%5-73

+0.02 per clean pick, +0.01 per fumble, +0.01 per herb identified.