Herbalist's Ledger
Every wild herb on the island, the pros and cons it can grow with, and how Herbalism changes what you get from it.
How a herb works
- When it growsEach plant rolls three traits from its herb's list: one pro, one con, and a third that can be either. It rolls again every time it grows back.
- Picking itWalk up and press E (you need to be close, about 3.5 paces). A clean pick is 50% at 0 skill, rising steadily to 95% at 100.
- A clean pick2-4 herbs, plus 1 more for every 30 points of Herbalism. +0.02 Herbalism.
- A fumbled pickThe plant crumbles, and you suffer every con it carried for 5 seconds. +0.01 Herbalism.
- Growing backA picked plant comes back after about 10 minutes, somewhere close to where it stood.
- Reading a plantHover over it to see its traits. 1 trait at 10 Herbalism, 2 at 25, all 3 at 50.
- In your bagsFresh herbs are unidentified (???) and stack together. Identify them (2 seconds each, or Identify all) for +0.01 each. Identified herbs only stack with herbs showing the same traits.
- Eating one rawYou get one of its three traits at random for 30 seconds -- a pro at full strength, or a con at half strength.
The herbs
| Herb | Possible pros | Possible cons | Used for | Where |
|---|---|---|---|---|
| Threadreed | HealHeal over TimeFatigue Restore | PoisonFatigueBlurred Vision | Bandages, Threadreed clothes, Aldous's quest | Tall pale reeds on dry, gentle ground. 18 a short walk from the village, hundreds more across the island, and a few on cave floors. Picked as Threadreed Fibers. |
Threadreed is the first herb. Every new herb gets a row here.
What the traits do
Heal
Eaten raw: you get back a tenth of your Health at once.
Heal over Time
Eaten raw: Regeneration for 30 seconds.
Fatigue Restore
Eaten raw: you get back a quarter of your Fatigue at once.
Poison
Fumbled pick: about 2 Health a second for 5 seconds. Vitality resists it, and it never takes your last point.
Fatigue
Fumbled pick: about 4 Fatigue a second for 5 seconds. Endurance slows it, and it never drops you to nothing.
Blurred Vision
Fumbled pick: your sight goes hazy and wobbly for 5 seconds.
The same con again restarts its timer rather than stacking. Dying clears them all.
What herbs make
| Make | Fibres | You get |
|---|---|---|
| Bandage | 1 | 1 Bandage. It heals 20-60 Health over 8 seconds, more with First Aid. Use it on yourself or a friend. |
| Threadreed Foot Wraps | 6 | Cloth feet, 2 armour |
| Torn Threadreed Shirt | 12 | Cloth chest, 4 armour |
| Herbs for the Alchemist | 6 | Aldous Fenwick's quest: 150 XP and his old Apprentice's Journal, with Ember Bolt already written in it |
Herbalism at a glance
| Skill | Clean pick | Herbs per plant | Traits you can read |
|---|---|---|---|
| 0 | 50% | 2-4 | 0 |
| 10 | 54.5% | 2-4 | 1 |
| 25 | 61.3% | 2-4 | 2 |
| 30 | 63.5% | 3-5 | 2 |
| 50 | 72.5% | 3-5 | 3 |
| 60 | 77% | 4-6 | 3 |
| 90 | 90.5% | 5-7 | 3 |
| 100 | 95% | 5-7 | 3 |
+0.02 per clean pick, +0.01 per fumble, +0.01 per herb identified.